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Category: Rendering

Simple render-batching for static Assimp-Models

Posted on February 20, 2020February 23, 2020 by kimkulling

In this blog-post I want to explain a simple strategy how to optimize your performance when you want to render a 3d-model imported by the Asset-Importer-Lib ( see https://assimp.org/ ). When you have imported your asset by using the Asset-Importer-Lib the data-structure stored in the plain c-struct aiScene contains different data: The vertex-data like positions,…

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