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Category: Multithreading

OSRE: The threading model

Posted on September 16, 2017September 17, 2017 by kimkulling

When I started to work on my OSRE-Engine I was just curious how to answer the following question: how can I work with a separate render-thread without getting mad all day long. And what the fuck is a thread. So I decided to implement my own multi-threaded renderer some years ago. Special when you want…

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