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Category: OSRE

Simple render-batching for static Assimp-Models

Posted on February 20, 2020February 23, 2020 by kimkulling

In this blog-post I want to explain a simple strategy how to optimize your performance when you want to render a 3d-model imported by the Asset-Importer-Lib ( see https://assimp.org/ ). When you have imported your asset by using the Asset-Importer-Lib the data-structure stored in the plain c-struct aiScene contains different data: The vertex-data like positions,…

OSRE: The threading model

Posted on September 16, 2017September 17, 2017 by kimkulling

When I started to work on my OSRE-Engine I was just curious how to answer the following question: how can I work with a separate render-thread without getting mad all day long. And what the fuck is a thread. So I decided to implement my own multi-threaded renderer some years ago. Special when you want…

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